Devlog

Company Takeovers, Rolling Training & Smarter Hiring

New Features

  • Company takeovers: buy out a competitor straight from the Competitors panel, or accept a discounted offer in your inbox. Every deal shows a full cost breakdown, you can optionally take over their offices for the extra desks, and you absorb their reputation and some of their staff.
  • Rolling training: set a single train-to-maximum plan per employee, team or founder. It keeps leveling a language to the cap, then moves on to the next language in your queue, so you no longer re-queue course after course.
  • Smarter hiring: tell recruiters which role you need to bias the applicant pool, and pay to reroll the applicants when none of them fit.
  • Sandbox mode: a new difficulty with no bankruptcy and no money pressure, so you can build freely.
  • Marketing for your own products: hire Marketers — a new employee role with its own Junior → CMO career ladder — and run per-product campaigns. A monthly budget plus assigned marketers build a product's awareness, which drives sales; leave it unmarketed and the hype fades.

Improvements

  • Casual is now the default difficulty for new games (any difficulty is still selectable).
  • New teams automatically take on matching projects by default, configurable per team.
  • The demo now includes local mods and the in-game mod editor (Steam Workshop stays full-version only), and mods can bundle multiple content entries.
  • Training screen redesign: pick the training type once, then choose the language from a scrollable grid — the language buttons no longer overflow their cards once you've unlocked lots of languages (employees and teams).
  • Products screen redesign: a tabbed layout (Create / All Products), a guided 3-step product wizard (basics, scope, forecast), and a per-product statistics popup with lifetime figures.