Devlog

Skills That Count

New Features

  • Train yourself: you can now put money and time into your own developer skills instead of spending skill points. Like language training, you choose between self-study, part-time and full-time; full-time takes you off your projects for the duration.
  • Studio profile: specializations are no longer a checklist but a profile. How many can be active at once depends on your office — a garage carries one, a headquarters carries several. Switching costs nothing, so you can always rethink what your studio stands for.
  • Mentoring: an experienced founder gets new staff up to speed faster. The more experience you have overall, the shorter their training runs.
  • Speed breakdown: the Expertise tab now shows where your current project's development speed comes from — office, language level, skills, specializations, equipment, hardware, tech stack and frameworks, listed individually and sorted by impact.

Improvements

  • Banked skill experience survives training. Spending a skill point used to wipe the progress bar, which made it best to only ever train on an empty bar.
  • Expertise works: experience in a field makes your studio noticeably faster and less bug-prone on similar projects. The tab used to be display only.
  • Architecture and testing finally have an effect. Architecture lowers the effective complexity of your work, testing speeds up test coverage — and both now earn their own experience from the work that suits them.
  • Company-wide bonuses apply to the whole team. Expertise and specializations only ever sped up your own work, which made them worthless in a grown studio.
  • Project management raises your recommended project capacity — one extra project per five levels.
  • Harder projects pay more skill points: one to four depending on complexity, instead of a flat one.
  • Locked specializations list their requirements with progress — met ones in green, open ones in grey. They used to show nothing but a price and a greyed-out button.
  • Market cards show your expertise bonus for that project once you have experience in the field.
  • Specializations now work within their field instead of everywhere at once. The Backend Specialist speeds up database and API work but no longer a graphics project. In exchange their price scales with depth: early profiles are cheaper, ones behind prerequisites cost more.
  • Bugs become rare with experience but no longer vanish entirely. A fully built studio used to ship flawlessly, which made the testing phase and QA staff meaningless.
  • The descriptions in the Specializations tab have room to breathe and no longer run into the price column.
  • Three specialization bonuses that were listed but never applied now work: longer deadlines, happier clients and lower effective complexity. The Enterprise Architect and the Business Developer were missing two thirds of their promised effect.
  • The skills tutorial now describes the game that actually exists — in every language.