What the players reported
A release built from player reports: expertise hints, sorting and filters, closing branches, takeovers that carry running contracts - and maintenance contracts that earn their fee.
A release built from player reports: expertise hints, sorting and filters, closing branches, takeovers that carry running contracts - and maintenance contracts that earn their fee.
The founder's own training can now be stopped.
Code Tycoon is getting multiplayer: to compete with your friends, or to build something together. The question we hear most often is: can I play this with my friends? Not yet, but we are working on it. This post explains the plan. **To be clear up front:** multiplayer is in development. Nothing of
What you do not test, the client finds. Big contracts speak several languages. And hardcore can be won again.
Rivals fight for your contracts, prices follow the scope — and you report bugs straight from the game.
Sandbox now picks its own founding year — and the resolution finally stays where you put it.
Everything about a project now lives in the project — and when things get tight, there is a bank.
The end screens have their buttons back.
Expertise and specializations finally do something — and they apply to your whole team, not just to you.
Start from a scenario — with its own goals, a deadline and a medal at the end.